Saturday, March 30, 2019

Breaking Down Artificial Intelligence in Popular Games - Pt 1




From simple patterns in Pacman to adaptive personalities in the Shadows of Mordor, video game AI has challenged and entertained us for decades.
In this podcast Charlie & I discuss the techniques developers use to mimic artificial intelligence in video games, using lessons I learned developing Carrier Commander: War at Sea as a platform for exploring AI in other popular games. Detailed notes below...

Links

Intel's Article on Game AI CGF Homepage
Download Carrier Commander Free on the App Store
Download Carrier Commander on Google Play (Beta)


Timestamped Notes

1:06 - 3:30 - The AI of Pacman
4:00 - 7:00 - The difference between AI and Game AI
7:30 - 11:30 - Designing Strategy Game AI in Carrier Commander
11:30 - 14:00 - Developing Decision Maps in Game AI
14:00 - 16:00 Handicapping AI for Fun & Playability in AI
16:40 - 27:00 - Great examples of AI in popular games
 - Shadows of Mordor’s Nemesis System
 - Dynamic enemy personalities in The Forest 

1 comment:

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