Sunday, February 17, 2019
I've received a lot of requests from players who would like to trial the game before purchasing it--so next update, Carrier Commander: War at Sea will switch to a Free to Play model.
Those who wish to play the game for free can watch Ads to earn mission credits and play through the game. The full version of the game will be sold as an in app purchase for $5.
Premium players who purchased the game at release (for $3) will get the full unlocked version of the game free.
In addition to adjusting the pricing model, this new update includes many improvements to the UI, improved levels for the first world, and if I can squeeze it in: iPhone X and iPad display support.
If you'd like the full version at the current price, I would recommend downloading the game before the end of February. Here are the links:
App Store - Carrier Commander: War at Sea
Google Play (BETA) - Carrier Commander: War at Sea
Thanks for reading, and thanks to all the players whose feedback is helping shape the future of Carrier Commander!
Friday, February 8, 2019
Publishing and testing are easily the scariest and most misunderstood parts of game development! In this podcast Charlie & I discuss releasing a game from Alpha to Beta to Market, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game. Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part 3 of a series of 3 covering the entire process materializing a game into reality.
LinksCGF Homepage - https://chengdugaming.com/ My Gaming Blog - http://fromgametobrain.blogspot.com/ Carrier Commander: War at Sea (App Store) - https://itunes.apple.com/app/carrier-... (Google Play BETA) - https://play.google.com/apps/testing/com.BerlinHaus.Carrier_Commander
Time-Stamped Notes0:00 Testing - Importance of testing - My first testing experience - Beta testing in a focus group - Don’t communicate with your testers during testing - What I learned from the Beta testing Focus Group 3:40 Carrier Commander Open Beta Test - Tester feedback - Enthusiastic players becoming part of the game’s development - Bug-fixing/Testing cycle 5:40 Deploying to Android and iOS
- iOS more stable than Android - Submitting on the App Store & Google Play - Fragmentation of Devices - Online Developer Consoles & Licensing 9:02 Promotion & Marketing your game - Publishing is its own discipline - Store Assets & metadata - Making your Press Kit & Hitlist of influencers - Working with a publisher - Having a unique offering in your game that makes it stand out from other games - Some other games like my game (offline strategy games) - Story of FTL & Into the Breach development in China 14:40 Monetization of your game - IAP vs Upfront cost 17:10 About my game Carrier Commander: War at Sea - indie strategy game - 1 player campaign set in the cold war - hybrid of turn based & real time - Arms Race tech tree that spans the whole game 19:20 Setting your game in a realistic setting or not - Avoiding controversy - Militarized islands in the South China Sea - Climate Change & rising oceans
Friday, February 1, 2019
In this podcast Charlie & I discuss the long path you must traverse developing your first Indie Title, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game. Detailed notes below...
Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part 2 of a series of 3 covering the entire process materializing a game into reality.
LinksPart 1 - Getting Started in Indie Dev & Designing Your Game
CGF Homepage - https://chengdugaming.com/ My Gaming Blog - http://fromgametobrain.blogspot.com/
Erik C Lewis Composer - https://soundcloud.com/e-c-l-movie-game-ect Carrier Commander: War at Sea (App Store) - https://itunes.apple.com/app/carrier-... (Google Play BETA) - https://play.google.com/apps/testing/com.BerlinHaus.Carrier_Commander
Time-Stamped Notes0:00 Gathering your team - Making a game is a ton of interdisciplinary work and hard for one person to do. - Roles on a game development team - Unifying behind a game idea vs. “let’s build a game” - Finding Music Composer Eric c Lewis 03:40 - Facing the Challenges of Game Production - Basics of object oriented programming - Using Game Maker - game development platform - Successful games made with Game maker - Steam distribution of Game Maker 08:40 - “Juicing” your game to make it more fun - Screen shake - Chroma Shift - Particle Effects - Using Algebra for Movement - Pitch-variation in sounds - Hacking the human primate-brain - Reinforcing your primary compulsion loop transitions with maximum Juice
Saturday, January 26, 2019
In this podcast Charlie & I discuss the ideation & design steps needed to get started building an indie game, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game. Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part one of a series of 3 covering the entire process materializing a game into reality.
LinksPart 2: Facing the Challenges of Indie game Production - https://www.youtube.com/watch?v=iI7-ltisuzQ
CGF Homepage - https://chengdugaming.com/
Carrier Commander: War at Sea (App Store) - https://itunes.apple.com/app/carrier-... (Google Play BETA) - https://play.google.com/apps/testing/com.BerlinHaus.Carrier_Commander
Time-Stamped Notes0:00 - 2:30 Developing from Asia for low cost of living. 2:30 - 8:00 Getting started and choosing your game idea. - Making thousands of prototypes vs. Making 1 complete game - Prototyping - Link to Previous Podcasts Mentioned - r/ game ideas subreddit - Making your game unique 8:00 - 9:30 Story of The Ember Conflict - Indie game made by devs in Beijing - Indie development is cut-throat & difficult 9:30 - 11:00 - Choosing a Genre (Strategy) and a Game Development Tool (Game Maker) - Fate of the Real Time Strategy Genres - Game Makers Deployment options 11:00 - 16:00 Drawing up your Game Design Document - Making design decisions early to saves time later - Waterfall approach to Software Design - Details of the Game Design Document - Mechanics & Compulsion Loops - Aesthetics and Theme - Replacing Tutorial Text with Good Level Design - Mobile Users habits vs. Console & PC Gamers - Importance of the First Time Experience
Tuesday, January 22, 2019
After 2.5 years and 2000+ hours development time, Carrier Commander: War at Sea is now (finally) hitting the App Store and Google Play.
I'm excited to finally share my game with everyone, and over the next few weeks there will be a lot of activity on this blog including a 3 part podcast "From Idea to App Store - Creating your Indie Game" recorded with Charlie from Chengdu Gaming Federation.
Carrier Commander is a Single Player Naval Strategy Game. It is unique in a number of ways, and is unusually "deep" for a mobile game. Battles are a hybrid of turn-based & live action, and between battles you must manage your fleet and the ongoing arms race between nations.
The retro-game inspired soundtrack was written by composer Erik C Lewis, and ship & airplane artwork was illustrated by my girlfriend 袁梅. Character art by Esther Chang. The original idea for the game was submitted on reddit's /r/gameideas forum, here's the original post that started it all.
Hope you guys enjoy the game, feel free to shoot me any questions you may have. Here are the download links:
App Store - Carrier Commander War at Sea
Google Play BETA - Carrier Commander War at Sea
Friday, December 21, 2018
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