Sunday, February 17, 2019

Upcoming Free Version of Carrier Commander



I've received a lot of requests from players who would like to trial the game before purchasing it--so next update, Carrier Commander: War at Sea will switch to a Free to Play model.

Those who wish to play the game for free can watch Ads to earn mission credits and play through the game. The full version of the game will be sold as an in app purchase for $5.

Premium players who purchased the game at release (for $3) will get the full unlocked version of the game free.

In addition to adjusting the pricing model, this new update includes many improvements to the UI, improved levels for the first world, and if I can squeeze it in: iPhone X and iPad display support.

If you'd like the full version at the current price, I would recommend downloading the game before the end of February. Here are the links:

App Store - Carrier Commander: War at Sea 

Google Play (BETA) - Carrier Commander: War at Sea

Thanks for reading, and thanks to all the players whose feedback is helping shape the future of Carrier Commander!

Friday, February 8, 2019

From Idea to App Store Part 3: Releasing Your Indie Game to Testers & The World


Publishing and testing are easily the scariest and most misunderstood parts of game development! In this podcast Charlie & I discuss releasing a game from Alpha to Beta to Market, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game. Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part 3 of a series of 3 covering the entire process materializing a game into reality.

Links

CGF Homepage - https://chengdugaming.com/ My Gaming Blog - http://fromgametobrain.blogspot.com/ Carrier Commander: War at Sea (App Store) - https://itunes.apple.com/app/carrier-... (Google Play BETA) - https://play.google.com/apps/testing/com.BerlinHaus.Carrier_Commander

Time-Stamped Notes

0:00 Testing - Importance of testing - My first testing experience - Beta testing in a focus group - Don’t communicate with your testers during testing - What I learned from the Beta testing Focus Group 3:40 Carrier Commander Open Beta Test - Tester feedback - Enthusiastic players becoming part of the game’s development - Bug-fixing/Testing cycle 5:40 Deploying to Android and iOS
- iOS more stable than Android - Submitting on the App Store & Google Play - Fragmentation of Devices - Online Developer Consoles & Licensing 9:02 Promotion & Marketing your game - Publishing is its own discipline - Store Assets & metadata - Making your Press Kit & Hitlist of influencers - Working with a publisher - Having a unique offering in your game that makes it stand out from other games - Some other games like my game (offline strategy games) - Story of FTL & Into the Breach development in China 14:40 Monetization of your game - IAP vs Upfront cost 17:10 About my game Carrier Commander: War at Sea - indie strategy game - 1 player campaign set in the cold war - hybrid of turn based & real time - Arms Race tech tree that spans the whole game 19:20 Setting your game in a realistic setting or not - Avoiding controversy - Militarized islands in the South China Sea - Climate Change & rising oceans

Friday, February 1, 2019

From Idea to App Store Part 2: The Challenges of Building an Indie Game





In this podcast Charlie & I discuss the long path you must traverse developing your first Indie Title, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game. Detailed notes below...
Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part 2 of a series of 3 covering the entire process materializing a game into reality.

Links

Part 1 - Getting Started in Indie Dev & Designing Your Game
CGF Homepage - https://chengdugaming.com/ My Gaming Blog - http://fromgametobrain.blogspot.com/
Erik C Lewis Composer - https://soundcloud.com/e-c-l-movie-game-ect Carrier Commander: War at Sea (App Store) - https://itunes.apple.com/app/carrier-... (Google Play BETA) - https://play.google.com/apps/testing/com.BerlinHaus.Carrier_Commander

Time-Stamped Notes

0:00 Gathering your team - Making a game is a ton of interdisciplinary work and hard for one person to do. - Roles on a game development team - Unifying behind a game idea vs. “let’s build a game” - Finding Music Composer Eric c Lewis 03:40 - Facing the Challenges of Game Production - Basics of object oriented programming - Using Game Maker - game development platform - Successful games made with Game maker - Steam distribution of Game Maker 08:40 - “Juicing” your game to make it more fun - Screen shake - Chroma Shift - Particle Effects - Using Algebra for Movement - Pitch-variation in sounds - Hacking the human primate-brain - Reinforcing your primary compulsion loop transitions with maximum Juice

Saturday, January 26, 2019

From Idea to App Store Part 1: Getting Started & Designing Your Indie Game


In this podcast Charlie & I discuss the ideation & design steps needed to get started building an indie game, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game. Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part one of a series of 3 covering the entire process materializing a game into reality.

Links

Part 2: Facing the Challenges of Indie game Production - https://www.youtube.com/watch?v=iI7-ltisuzQ
CGF Homepage - https://chengdugaming.com/
Carrier Commander: War at Sea (App Store) - https://itunes.apple.com/app/carrier-... (Google Play BETA) - https://play.google.com/apps/testing/com.BerlinHaus.Carrier_Commander

Time-Stamped Notes

0:00 - 2:30 Developing from Asia for low cost of living. 2:30 - 8:00 Getting started and choosing your game idea. - Making thousands of prototypes vs. Making 1 complete game - Prototyping - Link to Previous Podcasts Mentioned - r/ game ideas subreddit - Making your game unique 8:00 - 9:30 Story of The Ember Conflict - Indie game made by devs in Beijing - Indie development is cut-throat & difficult 9:30 - 11:00 - Choosing a Genre (Strategy) and a Game Development Tool (Game Maker) - Fate of the Real Time Strategy Genres - Game Makers Deployment options 11:00 - 16:00 Drawing up your Game Design Document - Making design decisions early to saves time later - Waterfall approach to Software Design - Details of the Game Design Document - Mechanics & Compulsion Loops - Aesthetics and Theme - Replacing Tutorial Text with Good Level Design - Mobile Users habits vs. Console & PC Gamers - Importance of the First Time Experience

Tuesday, January 22, 2019

Announcing the release of my game - Carrier Commander: War at Sea




After 2.5 years and 2000+ hours development time, Carrier Commander: War at Sea is now (finally) hitting the App Store and Google Play.

I'm excited to finally share my game with everyone, and over the next few weeks there will be a lot of activity on this blog including a 3 part podcast "From Idea to App Store - Creating your Indie Game" recorded with Charlie from Chengdu Gaming Federation.



Carrier Commander is a Single Player Naval Strategy Game. It is unique in a number of ways, and is unusually "deep" for a mobile game. Battles are a hybrid of turn-based & live action, and between battles you must manage your fleet and the ongoing arms race between nations.

The retro-game inspired soundtrack was written by composer Erik C Lewis, and ship & airplane artwork was illustrated by my girlfriend 袁梅. Character art by Esther Chang. The original idea for the game was submitted on reddit's /r/gameideas forum, here's the original post that started it all.

Hope you guys enjoy the game, feel free to shoot me any questions you may have. Here are the download links:

App Store - Carrier Commander War at Sea 
Google Play BETA - Carrier Commander War at Sea

Friday, December 21, 2018

Carrier Commander Privacy Policy

Privacy Policy

Ryan Salvesen built the Carrier Commander app as a Commercial app. This SERVICE is provided by Ryan Salvesen and is intended for use as is.
This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.
If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at Carrier Commander unless otherwise defined in this Privacy Policy.
Information Collection and Use
For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information, including but not limited to No information. The information that I request will be retained on your device and is not collected by me in any way.
The app does use third party services that may collect information used to identify you.
Link to privacy policy of third party service providers used by the app
Log Data
I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.
Cookies
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.
This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
Service Providers
I may employ third-party companies and individuals due to the following reasons:
  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.
I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
Security
I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.
Links to Other Sites
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.
Children’s Privacy
These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do necessary actions.
Changes to This Privacy Policy
I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
Contact Us
If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me.

Monday, November 13, 2017

Free to Play Game Design Discussion Podcast


In this Podcast which I've re-uploaded on YouTube, Charlie and I discuss the Free to Play model of game design and cite several blog posts I made a few months back covering this topic.