Rising oceans threaten your homeland. Global tensions mount as millions are submerged beneath the waves.Take command of an Aircraft Carrier Strike Force, fighting to secure a new home for your people.
App Store - Carrier Commander War at Sea
Google Play BETA - Carrier Commander War at Sea
After 2.5 years and 2000+ hours development time, Carrier Commander: War at Sea is now (finally) hitting the App Store and Google Play.
I'm excited to finally share my game with everyone, and over the next few weeks there will be a lot of activity on this blog including a 3 part podcast "From Idea to App Store - Creating your Indie Game" recorded with Charlie from Chengdu Gaming Federation.
Carrier Commander is a Single Player Naval Strategy Game. It is unique in a number of ways, and is unusually "deep" for a mobile game. Battles are a hybrid of turn-based & live action, and between battles you must manage your fleet and the ongoing arms race between nations.
The retro-game inspired soundtrack was written by composer Erik C Lewis, and ship & airplane artwork was illustrated by my girlfriend 袁梅. Character art by Esther Chang. The original idea for the game was submitted on reddit's /r/gameideas forum, here's the original post that started it all.
Hope you guys enjoy the game, feel free to shoot me any questions you may have. Here are the download links:
App Store - Carrier Commander War at Sea
Google Play BETA - Carrier Commander War at Sea