In this podcast Charlie & I discuss the ideation & design steps needed to get started building an indie game, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game. Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part one of a series of 3 covering the entire process materializing a game into reality.
👾Like what you're reading? Subscribe to "From Game To Brain" for Spam-Free email notifications when there's a new post. 👾
Links
Part 2: Facing the Challenges of Indie game Production - https://www.youtube.com/watch?v=iI7-ltisuzQCGF Homepage - https://chengdugaming.com/
Carrier Commander: War at Sea (App Store) - https://itunes.apple.com/app/carrier-... (Google Play BETA) - https://play.google.com/apps/testing/com.BerlinHaus.Carrier_Commander